This will be the name of our campaign

Sessions 6-10
Session 5

Taking the goblin Splug’s advice, the heroes approached the lair of Balgurm the Fat from behind, through a series of secret doors. The stealthy Gary and Tuco approached the room, while the not-so-stealthy Komal, Belok and Iphigenia waited behind, ready to spring into action at the first hint of trouble. Balgrum was caught unaware, and he was slain by Gary and Tuco before he could even get to his feet. The party had little trouble then finishing off the rest of Balgrum’s guard. Iphigenia found a shiny new orb in the chest at the foot of Balgrum’s bed.

The heroes then cleared out the remaining goblins from dungeons below the keep when the found an excavation site. Facing some tough foes, the party prevailed through the use of superior tactics. This despite Gary being the only one who could balance on a plank. It appears the goblins were looking for old relics from those who created the ward over the portal to the Shadowfell deep below the Shadowfell Keep. This scene is very similar to what the group discovered at the old excavation site in the woods south of Winterhaven

Session 4

Having found the ancient mirror at the excavation site, the party heads back to Winterhaven. There they learn the history of Shadowfell Keep as told by Valthorn. Lord Padrig is somber now, and the town’s guards have a newfound respect for the party. After finding out about the grave danger posed to Winterhaven by the cult of Orcus, the group heads out to eliminate the threat.

They arrived in keep and dispatched the goblin guards at the entrance. Then the party moves to area 2 and cleared the torture chamber. Seeing Splug incarcerated at the hands of his own people, and taking pity on him after his pitiful story about being the runt of the litter, the group decides to free Splug. In exchange, Splug tells the group about the secret door leading to Balgron the Fat’s lair. He will also fill them in on what’s going on in the excavation site. Splug claims to want to follow and serve the great heros by carrying their belongings.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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